I have always liked videogames, my best memories are those summers playing fighting games on the PS1 with my family or just enjoying a nice afternoon playing with my game boy. That's why I decided to join the videogame industry.
I am originally from Spain and there's where I completed my undergrad studies. I moved to the UK in 2020 to study my masters and specialize in videogames.
In 2022 I joined Ubisoft and my journey to become a graphics/rendering programmer started!
Pompeu Fabra University | 2016 - 2020
I completed this degree in Barcelona, it was taught completely in english.
The programme's curriculum provides quality, practical, multidisciplinary training in information and communication technologies, with a specific focus on audiovisual systems and multimedia content. The main areas covered by this degree are Sound and Music, Image and Video, Multimedia, Business and Innovation Management, Networks and Services, Computer Science, Advanced Systems
Abertay University | 2020 - 2021
I completed this postgrad in Dundee, Scotland. The programme is designed around five themes:
Games Production and Design: Uses the games development template as the basis for games design, development and production. This theme is strongly grounded in the market reality of games publishing.
Games Programming: Develops the core programming competence of students using DirectX and console hardware programming.
Professional Knowledge: Provides the underpinning mathematical and games industry knowledge required to be a professional in the computer games field.
Programming Specialism: Provides an opportunity to develop and evaluate the techniques used to implement network computer games and the AI techniques used in games.
Research: Provides an opportunity to explore a personal research topic related to computer games technology.
Open University of Catalonia (UOC) | 2019 - 2020
Study and development of Augmented and Virtual Reality applications.
Development of an Augmented Reality application for the Cervera’s museum in Spain.
Study about different Virtual Reality headsets. The study was done using Unity 3D but was not carried out due to the pandemic.
UBISOFT | 2022 - Present
Started as a junior platform programmer and moved to Rendering/Graphics in a completely new IP.
Worked with PS5 SDK
Worked in Anvil (Ubisoft’s engine)
Experience in developing shaders (HLSL)
Familiar with Profilers like PIX, Razor GPU/CPU
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